PinBuster is an application that lets you leave messages (pins) anywhere in the world. These pins can only be seen by users when they are in that location. This way, you can leave hidden messages for your friends at one place and see touristic, cultural or historical information left by verified entities. You can also see or write reviews about a particular location, establishment or service, or even receive information about relevant events in your city left at a place, such as the town hall. PinBuster aims to make the information flow easier and localized, being not only a source of leisure, but also a useful tool to make your city more intelligent.
BitLeague is a web application where users can create imaginary football leagues. BitLeague intends to innovate in this space by introducing private leagues, where users can play with a restricted group of friends, and by adapting components ffrom imaginary north american leagues such as, for example, the draft. The team behind BitLeague considers that these components, which aim to bring users closer and foster the competitive spirit, are what will take the project to victory!
TTOVI (Time Tracking Optimizer by Voice Interface) is a mobile application that helps its users to be more efficient registering their work hours. Aimed at professionals in the IT sector, it can be expanded to work with other platforms, TTOVI communicates with project management applications such as Scraim to download the tasks assigned to the user. We plan to differentiate our product from its competition through a lightweight and innovative interface based on voice controls, which allow the user to start and stop tasks very easily.
The DALI project of Deloitte Digital/C4D seeks to provide its customers immersive experiences in an innovative way. It intends to make the task of analysis and exploration of data more intuitive and interactive through innovative and unconventional methods that take advantage of virtual reality technologies. The DALI project developed a tool that allows the visualization and manipulation of data in virtual reality 3D environments. Thus, the Leap Motion technology was applied to capture the movement of the user's hands, in order to explore new ways to manipulate, interact, and visualize the data.